Usability is an approach to product development that incorporates direct user feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needs. There are many definitions of usability from books by usability professionals.
Two international standards define usability and human-centered (or user-centered) design:
“[Usability refers to] the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.” – ISO 9241-11
“Human-centered design is characterised by: the active involvement of users and a clear understanding of user and task requirements; an appropriate allocation of function between users and technology; the iteration of design solutions; multi-disciplinary design.” – ISO 13407
- Increased productivity
- Increased sales and revenues
- Decreased training and support costs
- Reduced development time and costs
- Reduced maintenance costs
- Increased customer satisfaction
Too often, organizations don’t track total lifecycle costs for a software project. The original development budget and schedule is known, but they don’t typically track how expensive support costs are, what they’re attributable to, how much employee time is wasted on unusable tools, and other post-production factors. Thus, projects that have small up-front costs and short development cycles are often rewarded even if they result in failed, ineffective, or unusable products. There are many real world examples showing how usability can benefit a project – or its lack hurt.